![]() ![]() Selecting between DirectX 11 and DirectX 12 That said, these features would come with a high performance cost, so we can see why Capcom would opt to keep them cutscene exclusive.īelow are all of the graphical options that are available in Devil May Cry 5's PC version. None of the features listed above work in gameplay, acting as a missed opportunity that would allow the PC version of Devil May Cry 5 to steam past their console counterparts. For the most part, these settings describe cutscene-specific graphical elements, such as SSAO (HDAO and HBAO+ work in-game), Screen Space Reflections, Subsurface Scattering, and Motion Blur. Many of Devil May Cry 5's graphical settings are listed as "Variable", a term which does little to describe what most of these features do. DirectX mode can be forced using the game's config file, but we believe that this option should be available in-game. Strangely, this turns off HDR and makes players unable to re-enable the feature unless they exit and then re-enter the game.ĭevil May Cry 5 also lacks the option to change the game between DirectX 11 and DirectX 12, with the application selecting either API by itself and without the consent of players. ![]() To turn off HDR, PC gamers are forced to change the game to Windowed mode and then back to fullscreen. For starters, the game lacks an in-game toggle for HDR, which means that users of HDR screens are forced to use the feature whether they want to or not. ![]() We will have to start with a few negative points here, as there are several notable graphical options that are currently unavailable in Devil May Cry 5's PC version in-game. Graphical Settings - Missing Options and What NEEDS to Change ![]()
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